Much like my looks, time hasn’t been kind to RBR. But more on why it’s not quite so clear cut later… Graphics My winner: Comparing default co-drivers, DiRT Rally 2.0 wins hands down. WRC 9 offers an acceptable alternative, but unfortunately, the co-driver isn’t as familiar as Robert Reid or Phil Mills, which breaks the immersion for die-hard rally fans. 2003 World Rally Champion Petter Solberg’s co-driver – Phil Mills – offers his services calling out the pace notes. It was, however, a system akin to that used by Burns and Reid in real life.ĭiRT Rally 2.0 on the other hand, uses a more accessible system. A ‘1 right’ would denote a very tight hairpin bend requiring 1st gear, for example. The co-driver in RBR – Richard Burns’ real-life co-driver Robert Reid – offers a decent guide for those new to the rally genre, but int forgoes the standard pacenote numbering system, opting instead for call-outs such as ‘fast left, ‘medium right’ and ‘K-left’, which aren’t quite as approachable as simply calling out the gear number that many rally crews’ favour.
My winner: DiRT Rally 2.0 Mitsubishi Evo VII on Prospect Ridge, USA The co-driver Let’s not talk about the horrible tyre-screeching cacophony that will offend your eardrums when switching to tarmac driving though… However, the sounds of the cars sliding on gravel are pretty good, even immersive, and so are one or two of the ambient crowd sounds.
It’s not easy to differentiate between the distinctive flat-four Subaru engine and the other four-cylinder engine sounds such as the Toyota, Mitsubishi, Citroen, Peugeot and Hyundai. In fact, even by the period’s standards, the car engine sounds aren’t exactly fantastic when compared to Colin McRae 2005. The audio experience in RBR can only be described as ‘dated’ nowadays. Most importantly, how do the physics stack up after all these years? Sounds Such was the impact RBR made it’s played religiously by a hardcore group of fans to this day, but can it still compete with modern rivals such as DiRT Rally 2.0 and WRC 9? How do the visuals and sounds compare? Does it suffer without the official WRC license? Only once you’ve passed this introduction are you allowed to take to the stages properly – although making it past this point is no mean feat in of itself. The realism was enhanced by a Driving School section narrated by late, great, Burns himself, that took you through the basics of rally driving. Subaru vs ford! Chirdonhead II, one of the many real-life stages in Richard Burns Rally Many reviewers at the time were put off by the extreme difficulty presented by RBR, as it featured realistic narrow stages, seriously simulated rally physics, alongside a detailed damage model. It was developed by Warthog – a small and passionate team of rally enthusiasts, now sadly defunct – with input from the 2001 World Rally Champion (WRC) Richard Burns, who leant his name to the title.Īround the time of its release, Richard Burns Rally was competing with the likes of V-Rally 3, Gran Turismo 4, Colin McRae Rally 2005 and the official WRC games in the rally genre, with only Colin McRae Rally coming close to offering a true simulation of rallying.
For those not up to speed, Richard Burns Rally (RBR) is a rally sim originally released for PlayStation 2, Xbox and Windows PC in 2004 followed by, of all things, a Gizmondo version in 2005.